Abandoned Air Temple is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This land enters tapped unless you control a basic land.: Add
.
,
: Put a +1/+1 counter on each creature you control.
Complete guide
Abandoned Air Temple is a versatile land that provides essential mana fixing and a powerful late-game utility for creature-heavy decks. It functions as a source of white mana that can eventually bolster your entire army with +1/+1 counters. By ensuring you have basic lands in play, you can maximize its efficiency by having it enter the battlefield ready for use.
Entering the Battlefield
Abandoned Air Temple has a replacement effect that checks your board state as it enters the battlefield. If you control at least one basic land—such as a Plains, Island, Swamp, Mountain, or Forest—it enters untapped. If you do not control a basic land, it must enter tapped, meaning you cannot use it for mana or its abilities until your next untap step.
Boosting Your Army
Beyond producing white mana, the Temple features a powerful activated ability costing three generic mana, one white mana, and the tap of the land itself. When this ability resolves, every creature you control receives a +1/+1 counter. This effect is permanent and does not target, meaning it will affect creatures with Shroud or Hexproof, though it only benefits creatures currently on the battlefield as the ability resolves.
Timing and Restrictions
A common mistake involves 'simultaneous entry' scenarios, such as using a spell to put multiple lands onto the battlefield at once. According to official rulings, if Abandoned Air Temple enters at the same time as a basic land, it does not 'see' that basic land yet. Consequently, Abandoned Air Temple will enter tapped in that specific situation.
Strategic Implementation
This land is best played in decks that utilize a fair number of basic lands to ensure it remains a fast mana source. In the late game, it serves as a 'mana sink,' allowing you to use excess resources to grow your creatures without casting additional spells, which can be crucial during a stalemate or after a board wipe.
Interaction examples
If your only other land is Command Tower, Abandoned Air Temple will enter the battlefield tapped because Command Tower is a nonbasic land. You must control a land with the 'Basic' supertype to have the Temple enter untapped.
You have Exotic Orchard and a Plains in play. You play Abandoned Air Temple. Because you control a Plains (a basic land), Abandoned Air Temple enters untapped. You now have three mana sources available, including the white mana needed to eventually activate the Temple's counter-adding ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Abandoned Air Temple
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If one of these lands enters at the same time as any number of basic lands, those other lands are not counted when determining if this land enters tapped or untapped.
No other card is named in this ruling.
Legal formats
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Meta decks with Abandoned Air Temple
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard