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Rules guide · Creature

Academy WallHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria United· September 9, 2022
Carte Magic Academy Wall

Academy Wall is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Complete guide

Academy Wall is a sturdy blue defender that provides essential card filtration for spell-heavy decks. While its primary role is to block incoming damage, its ability to cycle through your library ensures you always find the answers you need. This creature is a staple for control players who want to maintain hand quality while keeping the battlefield secure.

What it Does

Academy Wall is a creature with Defender, meaning it cannot attack. Its secondary ability is a triggered ability that watches for whenever you cast an instant or sorcery spell. When you cast such a spell, you get the option to 'loot'—drawing one card and then immediately discarding one card from your hand. However, this helpful effect is limited; it will only trigger one time during each turn, regardless of how many spells you cast.

How it Resolves

The timing of Academy Wall is crucial for strategic play. The ability triggers immediately after you finish the process of casting an instant or sorcery spell, meaning it sits on the stack above the spell itself. It will resolve before your spell does. If your opponent counters your spell, the Wall's ability still resolves. During resolution, you draw and discard in one smooth motion; no one can cast spells or activate abilities between the draw and the discard.

Common Mistakes

A frequent error is forgetting the 'once each turn' restriction. If you cast an instant on your turn and trigger the Wall, you cannot trigger it again if you cast a second sorcery later that same turn. However, since the restriction is per turn, you can trigger it once on your turn and once on your opponent's turn. Additionally, remember that the discard is mandatory if you choose to draw; you cannot keep the extra card without losing one.

When to Play It

Academy Wall shines in the early to mid-game when you need to stabilize against aggressive strategies. Its high toughness allows it to survive most early combat, while its triggered ability helps you dig for win conditions or land drops. It is best utilized in decks with a high density of instants to ensure you can trigger the ability on your opponent's turn for maximum value.

Interaction examples

Maximizing Triggers

If you have Roaming Throne on the battlefield with 'Wall' chosen as the creature type, casting an instant will cause Academy Wall's ability to trigger twice. Even though the Wall says it triggers 'only once each turn,' Roaming Throne's replacement effect allows you to bypass that limit by adding an additional instance of the trigger to the stack, letting you loot two times.

Managing Hand Size

If you cast an instant spell while both Academy Wall and Solemn Simulacrum are on the battlefield, the Wall's trigger allows you to discard cards you may no longer need. If you later block with Solemn Simulacrum and it dies, you draw a card from its death trigger. The Wall helps you filter out the lands you searched for with the Golem earlier in the game to find higher-impact spells.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Academy Wall

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You draw a card and discard a card while Academy Wall's last ability is resolving. No player may take actions between those events, and nothing can happen.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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Meta decks with Academy Wall

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