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Rules guide · Snow Creature

Adarkar WindformHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Coldsnap· July 21, 2006
Carte Magic Adarkar Windform

Adarkar Windform is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)

Complete guide

Adarkar Windform is a unique snow creature that brings the chilly winds of the north to the battlefield, grounding your opponents' threats. As an Illusion with flying, it provides both an aerial presence and a specialized control utility that rewards players using snow-covered mana sources.

What It Does

Adarkar Windform is a 3/3 creature with Flying, making it an effective attacker and blocker. Its activated ability allows you to pay one generic mana and one snow mana to remove flying from any target creature until the end of the turn. This ability can be used multiple times in a single turn, provided you have the mana to pay for it.

How It Resolves

When you activate the ability, you must target a creature. Once the ability resolves, that creature loses the flying keyword until the turn ends. If the creature gained flying from multiple sources, this ability removes all instances of it. If the target creature gains flying again after this ability has resolved, it will have flying once more, as the effect only applies to the status of the creature at the time of resolution.

Common Mistakes

A frequent error is forgetting that the {S} symbol represents mana generated specifically by a snow source, such as a Snow-Covered Island. You cannot use regular basic lands to pay this cost. Additionally, remember that Adarkar Windform can target itself, though this is rarely beneficial unless you need to avoid specific 'destroy creature with flying' spells.

When to Play It

This card is most effective in a dedicated snow deck where you have reliable access to snow mana. It shines in defensive scenarios where you need to prevent an opponent's large flier from dealing combat damage to you, or offensively to remove a blocker so your other creatures can get through.

Interaction examples

Grounding a Golem

Suppose your opponent has a way to give Solemn Simulacrum flying. You can activate Adarkar Windform's ability by paying {1} and {S}. Upon resolution, the Solemn Simulacrum loses flying, allowing your other ground creatures to block it or preventing it from soaring over your defenses.

Doubling Up with Roaming Throne

If you have Roaming Throne on the battlefield and chose 'Illusion' as its type, it is important to note that Adarkar Windform's ability is an activated ability, not a triggered ability. Therefore, Roaming Throne's effect will not cause the grounding ability to happen twice. You must still pay the activation cost for each time you wish to remove flying from a target.

Solo Flight Control

During your opponent's combat phase, they declare a 4/4 Angel with flying as an attacker. Before blockers are declared, you tap two lands (one being a Snow-Covered Island) to activate Adarkar Windform. The Angel loses flying, becomes a ground creature, and you can now block it with your 3/3 Adarkar Windform or another non-flying creature you control.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Adarkar Windform

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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