Admiral Brass, Unsinkable is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
How it works : Admiral Brass, Unsinkable
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
No other card is named in this ruling.
- #2· Wizards of the Coast
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
No other card is named in this ruling.
- #3· Wizards of the Coast
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
No other card is named in this ruling.
- #4· Wizards of the Coast
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
No other card is named in this ruling.
- #5· Wizards of the Coast
Multiple finality counters on a single permanent are redundant.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Admiral Brass, Unsinkable + Oriq Loremage + Timestream Navigator
- 1If Timestream Navigator is in your library, activate Oriq Loremage by tapping it, searching your library for Timestream Navigator and putting it into your graveyard.
- 2At the beginning of your combat phase, Admiral Brass triggers, returning Timestream Navigator from your graveyard to the battlefield with a finality counter on it, and giving it haste.
- 3If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
- 4Activate Timestream Navigator by paying
, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
- 5Repeat each turn.
Admiral Brass, Unsinkable + Cellar Door + Timestream Navigator
- 1At the beginning of your combat phase, Admiral Brass triggers, returning Timestream Navigator from your graveyard to the battlefield with a finality counter on it, and giving it haste.
- 2If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
- 3Activate Timestream Navigator by paying
, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
- 4Activate Cellar Door by paying
and tapping it, searching your library for Timestream Navigator, putting it into your graveyard and creating a 2/2 Zombie creature token.
- 5Repeat each turn.
Legal formats
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