Adrestia is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
How it works : Adrestia
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Adrestia’s second ability will trigger only if it was crewed this turn by a creature that was an Assassin when it was tapped to pay the cost of Adrestia’s crew ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
Adrestia’s second ability will trigger as long as it was crewed by an Assassin this turn, even if that creature has left the battlefield or stopped being an Assassin since.
No other card is named in this ruling.
- #3· Wizards of the Coast
When Adrestia attacks, if it hasn’t already been crewed by an Assassin this turn, its second ability won’t trigger at all. It’s not possible to crew it with an Assassin after it attacks in time to have the ability trigger.
No other card is named in this ruling.
Legal formats
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Meta decks with Adrestia
No archived Top 8 deck with this card yet.




