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Rules guide · Enchantment

Age of UltronHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Age of Ultron

Age of Ultron is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, destroy up to one target nonartifact creature that player controls. II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token. III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.

Complete guide

Age of Ultron is a powerful black Saga that brings the mechanical menace of the Marvel universe to your Magic: The Gathering table. Over three turns, it dismantles your opponents' biological defenses, builds an army of synthetic villains, and empowers your mechanical forces for a final strike.

A Multi-Stage Global Threat

As a Saga, Age of Ultron enters the battlefield with one lore counter, triggering its first ability immediately. You add subsequent counters at the beginning of your pre-combat main phase, right after your draw step. Unlike many targeted removal spells, this enchantment affects every opponent simultaneously, making it an excellent tool for multiplayer games like Commander.

Understanding the Three Chapters

Chapter I targets a nonartifact creature for each opponent; if a creature is both an artifact and a creature, it cannot be chosen. Chapter II provides you with 2/2 colorless Robot Villain artifact creature tokens for each opponent you have. Finally, Chapter III provides a lasting buff to all artifact creatures you control, including those that were not created by this Saga, by granting them deathtouch and a +1/+1 counter.

Timing and State-Based Actions

The sacrifice of the Saga happens after the third chapter ability has left the stack. If the final ability is countered, the Saga will still be sacrificed once the stack is empty. Remember that the +1/+1 counters from Chapter III are permanent, whereas the deathtouch ability only lasts until the end of the current turn.

Interaction examples

Creating the Villainous Horde

When Chapter II of Age of Ultron resolves in a four-player game, you identify your three opponents. You then create three 2/2 colorless Robot Villain artifact creature tokens. These tokens do not have any inherent abilities, but they serve as the perfect recipients for the upgrades provided in the subsequent chapter.

The Lethal Upgrade

During your next turn's pre-combat main phase, you add the third lore counter. The Robot Villain tokens you created previously each receive a +1/+1 counter, making them 3/3 creatures permanently. Additionally, they gain deathtouch until the end of the turn, meaning any amount of combat damage they deal to a creature will be enough to destroy it.

Life and Death Cycles

While Age of Ultron focuses on destruction and creation, having Sanguine Bond and Exquisite Blood on the battlefield creates a loop. If Age of Ultron's first chapter destroys a creature and you have a way to gain life from that death, you can trigger a chain reaction that wins the game, while your Saga continues to build your artifact army for safety.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Age of Ultron

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

legacyvintagecommanderoathbreakerduel
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