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AgyremHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Planechase Anthology Planes· November 25, 2016
Carte Magic Agyrem

Agyrem is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.

Complete guide

Welcome to Agyrem, the Ghost Quarter of Ravnica, where the barrier between life and death is uniquely thin. This plane card ensures that whenever a creature falls in battle, its spirit lingers to fight another day in your hand or on the battlefield. Understanding the timing of these spectral returns is key to mastering this Planechase location.

Death is Only the Beginning

Agyrem features two primary triggered abilities that track when creatures die. If the creature was white, it returns directly to the battlefield. If it was any other color (or colorless), it returns to its owner's hand. Because these are delayed triggered abilities, the creatures do not return immediately; instead, they wait until the beginning of the next end step to reappear.

Persistent Spirits

Once a creature dies while Agyrem is the face-up plane, the delayed trigger is created. Even if a player rolls the planar die and planeswalks away to a different world before the end step, those creatures will still return. The game remembers the color the creature had at the moment it left the battlefield to determine which ability triggers. Note that if a creature card is moved from the graveyard to another zone (like being exiled) before the end step, it will not return.

Ghostly Protection

When chaos ensues on Agyrem, the spirits rise to shield the current planar controller. Creatures cannot attack you until a player successfully rolls a planeswalk result. It is important to note that this protection only applies to you, the player; your opponents can still redirect their creatures to attack planeswalkers you control.

Timing and Tokens

If multiple creatures die at once, each produces its own delayed trigger. At the next end step, the current active player puts their triggers on the stack first, followed by other players in turn order. While tokens will trigger these abilities, they cease to exist as a state-based action almost immediately after dying, meaning they won't be in the graveyard to be returned when the end step finally arrives.

Interaction examples

Casting and Combat

If you use mana from Sol Ring and Command Tower to cast a nonwhite creature that then dies in combat while on Agyrem, the plane's second ability triggers. At the beginning of the next end step, the creature card is moved from your graveyard back to your hand, allowing you to cast it again on your next turn.

Spectral Reinforcements

Imagine you control a white creature and use Command Tower to cast a spell that causes all creatures to be destroyed. Because the creature was white, Agyrem's first ability triggers. You finish your turn, and as the end step begins, the white creature returns from the graveyard directly to the battlefield under your control, ready to defend you during your opponent's turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Agyrem

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Agyrem's first and second abilities each set up a delayed triggered ability. These abilities will trigger at the beginning of the next end step even if Agyrem is no longer the face-up plane card.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Agyrem's first ability will return a card to the battlefield only if it's still in the graveyard by the time the delayed triggered ability resolves. Similarly, Agyrem's second ability will return a card to its owner's hand only if it's still in the graveyard by the time the delayed triggered ability resolves.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a creature is put into a graveyard from the battlefield, its last existence on the battlefield is checked to determine its color.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    A creature that caused either of Agyrem's first two abilities to trigger will be returned at the beginning of the next end step even if it's not a creature card. (For example, if it's a Treetop Village.)

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a token creature is put into a graveyard from the battlefield, one of Agyrem's first two abilities will trigger, but the token will cease to exist long before it would be returned somewhere.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If multiple creatures are put into their owners' graveyards at the same time (due to combat damage or Planar Cleansing, for example), Agyrem's first two abilities trigger that many times. At the beginning of the next end step, the player whose turn it is at that time puts all of their Agyrem delayed triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put on the stack is the first one that resolves. The creatures are returned one at a time.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If you're affected by the chaos ability, creatures will still be able to attack planeswalkers you control.

    No other card is named in this ruling.

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