Algae Gharial is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on this creature.
Complete guide
Algae Gharial is a resilient threat that grows stronger as the battlefield becomes a graveyard. With the protection of Shroud, this Crocodile is difficult for your opponents to remove while it slowly devours the energy of fallen creatures.
Understanding Shroud and Growth
Algae Gharial has two distinct abilities. Shroud is a static ability that prevents it from being the target of spells or abilities, including your own. Its second ability is a triggered ability that triggers whenever another creature is put into a graveyard from the battlefield. Note that this includes your own creatures and your opponents' creatures.
Step-by-Step Resolution
When another creature dies, Algae Gharial's triggered ability goes on the stack. Because this ability says 'you may,' you choose whether or not to put the +1/+1 counter on it when the ability resolves. If multiple creatures die simultaneously, such as during a board wipe, the ability triggers once for each of those creatures. You choose the order they go on the stack, and you can get multiple counters even if Algae Gharial itself is about to be destroyed (though the counters won't help if it is already in the graveyard).
Common Mistakes
A frequent error is trying to target Algae Gharial with your own spells, such as combat tricks or Auras. Because Shroud prevents all players from targeting it, you cannot use your own spells to buff it or protect it further. However, because its growth comes from a triggered ability that does not use the word 'target,' the Shroud ability does not prevent Algae Gharial from receiving +1/+1 counters from its own effect.
When to Play It
Algae Gharial is best played early in a game where you expect a lot of creature combat or sacrifice outlets. Since it starts as a 1/1 for four mana, it is vulnerable to non-targeted mass removal like 'destroy all creatures' effects. It shines in decks that can facilitate many deaths while keeping the Gharial safe behind its Shroud protection.
Interaction examples
If you have Algae Gharial on the battlefield and your Solemn Simulacrum dies in combat, two things happen. First, the Simulacrum's own ability triggers to draw you a card. Second, Algae Gharial's ability triggers. You can draw your card and put a +1/+1 counter on the Gharial, making it a 2/2.
If your Eternal Witness is destroyed by an opponent's spell, Algae Gharial's ability triggers. Even though the opponent targeted the Witness, they cannot target the Gharial to stop the trigger due to Shroud. You may then place a +1/+1 counter on the Gharial as the Witness enters the graveyard.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Algae Gharial
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Algae Gharial
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Eternal Witness