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All-Star KickerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster 2· August 2, 2024
Carte Magic All-Star Kicker

All-Star Kicker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)

How it works : All-Star Kicker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Assist kicker is a variant of the kicker ability. An assist kicker cost is a kicker cost.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may reveal a card with assist kicker and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Only the assist kicker cost (or part of that cost) can be paid by another player. Any other costs must be paid by the spell’s controller.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If there are no other players on your team (probably because you’re not playing a Two-Headed Giant or similar multiplayer game), you can’t pass the ball. However, if All-Star Kicker was kicked, its last ability will still give creatures you control +1/+1 and haste until end of turn.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

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