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Rules guide · Sorcery

Alliance of ArmsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2011· June 17, 2011
Carte Magic Alliance of Arms

Alliance of Arms is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

How it works : Alliance of Arms

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Leveler
+Mystic Reflection
+Alliance of Arms
#1

Leveler + Mystic Reflection + Alliance of Arms

Exile your libraryExile each opponent's library
  1. 1Cast Leveler by paying {5}.
  2. 2Leveler enters the battlefield, triggering itself, exiling your library.
  3. 3Cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Leveler.
  4. 4Cast Alliance of Arms by paying {W}, paying at least {1} as it resolves and causing each player to create a number of Leveler tokens equal to the amount of mana paid.
  5. 5Each of the token copies of Leveler enter the battlefield, triggering themselves, exiling their controllers' libraries.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Alliance of Arms

No archived Top 8 deck with this card yet.

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Official source