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Alloy AnimistHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Brothers' War· November 18, 2022
Carte Magic Alloy Animist

Alloy Animist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

Complete guide

Alloy Animist is a versatile Human Druid that specializes in breathing life into your inert machinery. By tapping into its natural energy, you can transform your most valuable tools into formidable combatants. This guide explores how to maximize this green creature's ability to surprise your opponents.

Awakening the Machine

For the cost of two generic and one green mana, Alloy Animist targets a noncreature artifact you control and turns it into a 4/4 artifact creature until the end of the turn. This transformation is temporary, but the impact on the board can be permanent. Importantly, the artifact retains all of its original types and subtypes; if you animate a Treasure, it is still a Treasure, and if you animate an Equipment, it is still an Equipment (though it cannot be attached to a creature while it is a creature itself).

Step-by-Step Resolution

First, activate the ability by paying three mana and choosing a legal target, which must be a noncreature artifact you control. Upon resolution, the artifact's base power and toughness become 4/4. It retains any abilities it already had, such as activated abilities that require tapping or triggered abilities. At the end of the turn, the effect wears off, and the permanent returns to being just a noncreature artifact.

Strategic Considerations

A common mistake is forgetting that 'Summoning Sickness' applies to all creatures. If you animate an artifact that entered the battlefield this turn, it will not be able to attack or use tap abilities. Additionally, if the artifact is destroyed while it is a creature, it goes to the graveyard just like any other creature. You should time this activation during your declare attackers step or as a surprise blocker during your opponent's turn.

Interaction examples

Powering Up with Llanowar Elves

With Llanowar Elves on the battlefield, you can tap it to add one green mana toward the three-mana cost of Alloy Animist's ability. This helps you reach the required mana faster, allowing you to turn a simple artifact like a Clue or Food token into a 4/4 threat as early as turn three.

Fixing Your Colors with Birds of Paradise

Birds of Paradise provides the flexibility to generate the green mana needed for Alloy Animist's ability even if your lands don't currently produce it. Once the mana is spent, you can transform a noncreature artifact into a 4/4, giving you a powerful attacker while your Birds of Paradise remains safely in the air to provide mana for future turns.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Alloy Animist

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As Alloy Animist's ability resolves, the target permanent keeps any other types and subtypes it had before it became an artifact creature.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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