← MTG Rules

Rules guide · Land

Arena of GloryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Modern Horizons 3· June 14, 2024
Carte Magic Arena of Glory

Arena of Glory is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

How it works : Arena of Glory

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must already control a Mountain as Arena of Glory enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Mountain when you control no other Mountains, it will enter tapped.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The mana generated with Arena of Glory's last ability can be spent on anything, not just creature spells.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the mana generated with Arena of Glory's last ability is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If mana generated with Arena of Glory's last ability is spent to pay any part of a creature spell's cost, including an alternative or additional cost, that creature spell (and the resulting creature) will gain haste until end of turn.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If mana generated with Arena of Glory's last ability is spent to cast a noncreature spell that creates tokens, those tokens won't gain haste.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If mana generated with Arena of Glory's last ability is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Arena of Glory

No archived Top 8 deck with this card yet.

Explore the meta
Official source