Armory Mice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
How it works : Armory Mice
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each celebration ability has a different effect.
No other card is named in this ruling.
- #2· Wizards of the Coast
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
No other card is named in this ruling.
- #3· Wizards of the Coast
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
No other card is named in this ruling.
- #4· Wizards of the Coast
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
No other card is named in this ruling.
- #5· Wizards of the Coast
The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
No other card is named in this ruling.
Legal formats
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Meta decks with Armory Mice
No archived Top 8 deck with this card yet.




