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Ashnod's Battle GearHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fourth Edition· April 1, 1995
Carte Magic Ashnod's Battle Gear

Ashnod's Battle Gear is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as this artifact remains tapped.

Complete guide

Ashnod's Battle Gear is a classic artifact that offers a persistent, though dangerous, power boost to your creatures. By siphoning toughness into strength, this equipment-like artifact can turn a defensive unit into a formidable attacker as long as you keep it powered. Understanding the timing of its untap ability is key to maximizing its combat potential.

Continuous Power Siphon

The primary function of Ashnod's Battle Gear is its activated ability which grants a target creature +2/-2. Unlike many temporary buffs, this effect does not end at the turn's conclusion; it lasts as long as Ashnod's Battle Gear remains tapped. This makes it an 'ongoing' effect that persists across multiple turns.

The Untap Choice

During your untap step, the game normally forces all your permanents to untap. However, this artifact features a static ability that allows you to choose not to untap it. If you choose to leave it tapped, the +2/-2 bonus continues. If the artifact becomes untapped for any reason—whether by your choice during the untap step or an opponent's spell—the bonus ends immediately.

Resolution and Targeting

When you activate the ability for {2}, you must choose a target creature you control. If that creature has 2 or less toughness when the ability resolves, it will be put into its owner's graveyard as a state-based action. Once resolved, the effect is 'locked in' to that specific creature. If the artifact leaves the battlefield, it is no longer 'tapped,' and the effect ends.

When to Use the Gear

This card is best utilized on creatures with high toughness or those that benefit from high power regardless of their survival, such as those with Lifelink or Trample. Because you can choose to untap it during any of your untap steps, you have full control over when to 'release' the creature from the stat change if it needs its toughness back to survive a specific block.

Interaction examples

Powering the Gear

With Sol Ring on the battlefield, you can tap it to add two colorless mana. You use this mana to immediately pay the activation cost of Ashnod's Battle Gear, targeting a 3/3 creature. The creature becomes a 5/1. During your next untap step, you can choose to untap Sol Ring to get more mana while choosing to keep Ashnod's Battle Gear tapped to maintain the 5/1 stats.

Fixing and Buffing

If you lack the generic mana to activate your Gear, you can tap Arcane Signet for mana of your commander's color. After the ability resolves and the creature is buffed, the +2/-2 remains even if you untap Arcane Signet later. The bonus is only dependent on the status of Ashnod's Battle Gear itself, not the source of the mana used to activate it.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ashnod's Battle Gear

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerdueloldschoolpremodernpredhtlr
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