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Rules guide · Artifact

AstrolabeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition III· September 7, 2009
Carte Magic Astrolabe

Astrolabe is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{1}, {T}, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Complete guide

Astrolabe is a classic artifact that filters your mana while ensuring you don't lose card advantage in the long run. By trading its own presence on the battlefield for a burst of mana, it helps you reach higher-cost spells faster while replacing itself later.

What it Does

Astrolabe is a mana-filtering artifact that requires an initial investment of one generic mana and the tapping and sacrifice of the artifact itself. In exchange, it produces two mana of any one color. Crucially, it also features a delayed trigger that lets you draw a card, but not immediately—you must wait until the next turn's upkeep.

Step-by-Step Resolution

First, you pay one generic mana and tap Astrolabe. Second, you sacrifice Astrolabe as part of the activation cost. Third, the ability resolves, adding two mana of a single chosen color to your mana pool. Finally, a delayed trigger is created; this trigger will go on the stack at the very beginning of the next turn's upkeep (whether it is your turn or an opponent's turn), and when it resolves, you draw a card.

Common Mistakes

A frequent error is trying to draw the card immediately after sacrificing Astrolabe. The oracle text specifically states the draw happens at the beginning of the next turn's upkeep. Additionally, because sacrificing the artifact is a cost, your opponents cannot respond to the sacrifice to destroy Astrolabe; once you announce the ability and pay the costs, it is already in the graveyard.

When to Play It

Astrolabe is best used when you are one mana short of a powerful play or need to fix your colors for a specific spell. Since it nets you one additional mana (paying one to get two), it functions as a temporary ramp spell that eventually replaces itself, making it excellent in decks that care about artifacts entering the graveyard.

Interaction examples

Sequencing for Speed

If you have three mana available, you can spend one to activate Astrolabe, generating two Blue mana. You can then use those two mana to cast Arcane Signet. This allows you to deploy your permanent mana source while setting up a card draw for the following turn.

Hasty Equipment

You can activate Astrolabe to produce two Red mana. You use one mana to cast Swiftfoot Boots and the second mana to pay the Equip cost. This sequence allows you to protect a creature and give it haste using only the mana generated by the sacrificed Astrolabe.

The Delayed Draw

If you activate Astrolabe during your Main Phase, you get the mana immediately. The 'next turn's upkeep' will be your opponent's upkeep. You will draw the card at the very start of their turn, before they even draw their card for the turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Astrolabe

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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