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Rules guide · Sorcery

Atlantis AttacksHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes· June 26, 2026
Carte Magic Atlantis Attacks

Atlantis Attacks is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Target player creates a 6/5 blue Leviathan creature token with hexproof. • Return one or two target nonland permanents to their owners' hands.

Complete guide

Atlantis Attacks is a powerful blue sorcery that brings the crushing weight of the ocean to the battlefield. By utilizing the Teamwork mechanic, you can turn a single choice into a tide-turning double effect that both strengthens your board and clears the way. This card rewards players who maintain a strong presence of creatures to assist in the casting process.

Understanding Teamwork 4

Teamwork is an additional cost that you may choose to pay as you cast Atlantis Attacks. To satisfy Teamwork 4, you tap any number of untapped creatures you control whose combined power is 4 or greater. You do not have to tap all your creatures; you only need to reach a total power of 4. Paying this additional cost unlocks the ability to choose both modes of the spell rather than just one.

Step-by-Step Resolution

First, declare you are casting the spell and choose your modes. If you are paying the Teamwork cost, you select both modes and choose targets for each. Second, pay the mana cost of 5UU and tap your chosen creatures for Teamwork. Upon resolution, if you chose the first mode, the target player creates a 6/5 blue Leviathan token with hexproof. If you chose the second mode, you return up to two targeted nonland permanents to their owners' hands. If both were chosen, the Leviathan is created first, then the bounces occur.

Common Mistakes to Avoid

A common error is forgetting that you must choose targets for all selected modes at the time of casting. If you choose the bounce mode, you must target at least one nonland permanent. Additionally, remember that Teamwork is an optional additional cost; if you don't have 4 power worth of creatures to tap, you can still cast the spell for its normal mana cost and choose only one mode. Note that the Leviathan token has hexproof, making it difficult for your opponents to remove with targeted spells once it hits the board.

When to Play Atlantis Attacks

This spell is best utilized as a finisher or a massive tempo swing. By tapping small utility creatures to pay the Teamwork cost, you can generate a 6/5 threat while simultaneously removing two blockers or problematic nonland permanents from your opponent's side. It is particularly effective in decks that can quickly build a board of creatures to ensure the Teamwork cost is always available.

Interaction examples

The Full Teamwork Assault

You control two 2/2 creatures. You cast Atlantis Attacks, tapping both creatures to satisfy Teamwork 4. You choose both modes: you target yourself to create the 6/5 Leviathan token and target two of your opponent's blockers. The spell resolves, giving you a massive hexproof attacker and clearing the path for your other creatures.

Bouncing Threats

Your opponent has several dangerous nonland permanents, and you have no creatures to tap for Teamwork. You cast Atlantis Attacks for 5UU and choose only the second mode. You target two nonland permanents your opponent controls. They are returned to their hand, giving you the breathing room to play a land like Sea Gate, Reborn on your next turn.

Refilling and Attacking

After casting Treasure Cruise to draw into more resources, you find Atlantis Attacks. You use your remaining creatures to pay the Teamwork cost. By choosing both modes, you create a 6/5 Leviathan token and return your opponent's two most expensive nonland permanents to their hand, effectively negating the tempo loss from tapping your creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Atlantis Attacks

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduel
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