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Rules guide · Sorcery

Awe for the GuildsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dragon's Maze· May 3, 2013
Carte Magic Awe for the Guilds

Awe for the Guilds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Monocolored creatures can't block this turn.

How it works : Awe for the Guilds

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A monocolored creature is exactly one color. (Colorless creatures aren’t monocolored.)

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    No monocolored creature will be able to block that turn, including monocolored creatures that enter the battlefield after Awe for the Guilds resolves. A creature that’s monocolored when Awe for the Guilds resolves but somehow becomes multicolored before blockers are declared will be able to block.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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Meta decks with Awe for the Guilds

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