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Barbarian GeneralHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Portal Three Kingdoms· May 1, 1999
Carte Magic Barbarian General

Barbarian General is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Complete guide

Barbarian General is a classic threat from the Three Kingdoms era that utilizes one of Magic's most elusive keywords. By leading your forces from horseback, this Soldier ensures that most standard defenses are simply left in the dust. Understanding how to navigate the battlefield with Horsemanship is key to aggressive red strategies.

The Power of Horsemanship

Barbarian General features the keyword Horsemanship. This is an evasion ability that functions similarly to Flying, but with a stricter restriction: a creature with Horsemanship cannot be blocked except by other creatures that also have Horsemanship. If your opponent does not have a mounted unit of their own, Barbarian General is effectively unblockable in combat.

Resolving Combat Steps

When you declare Barbarian General as an attacker, the game checks for legal blockers during the Declare Blockers step. Unlike Flying, which can be intercepted by creatures with Reach, Horsemanship has no equivalent 'anti-air' keyword. If the defending player controls only creatures without Horsemanship, they cannot assign any blockers to Barbarian General, and it will proceed to deal damage directly to the player or planeswalker it is attacking.

Common Misconceptions

The most frequent mistake players make is assuming Flying and Horsemanship interact. According to official rulings, Horsemanship does not interact with Flying or Reach in any way. A creature with Flying cannot block Barbarian General, and Barbarian General cannot block a creature with Flying. They exist on two different 'planes' of evasion.

Strategic Implementation

You should play Barbarian General when you need a consistent source of damage that ignores grounded blockers. Because it is both a Barbarian and a Soldier, it benefits from various tribal synergies. It is best utilized in aggressive decks where the opponent is likely to rely on standard creatures for defense, allowing you to bypass their frontline entirely.

Interaction examples

Bypassing Golem Defenses

You attack with Barbarian General while your opponent controls Solemn Simulacrum. Even though Solemn Simulacrum is a creature capable of blocking, it lacks the Horsemanship keyword. Therefore, your opponent cannot legalily declare it as a blocker for Barbarian General, and the General deals 3 damage to the opponent.

Tribal Support with the Throne

If you cast Roaming Throne and choose 'Soldier' or 'Barbarian', it becomes that type. While Roaming Throne does not grant Barbarian General new abilities (since Horsemanship is static, not triggered), the Throne itself remains a massive ground blocker while your Barbarian General safely attacks overhead using its evasion.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Barbarian General

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Despite the similarities between horsemanship and flying, horsemanship doesn’t interact with flying or reach.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpredh
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