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Rules guide · Artifact

BatterboneHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons 2· June 18, 2021
Carte Magic Batterbone

Batterbone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}

Complete guide

Batterbone is a versatile piece of Equipment featuring the Living weapon mechanic, ensuring you always have a creature to carry it into battle. It provides a defensive and offensive boost by granting vigilance and lifelink to the equipped creature. This card is an excellent way to stabilize your life total while maintaining a presence on the board.

What Batterbone Does

Batterbone is an Artifact - Equipment that costs 2 mana. Its primary feature is Living weapon, which automatically creates a 0/0 Phyrexian Germ token and attaches the Equipment to it when it enters the battlefield. The equipped creature gains +1/+1, vigilance (attacking does not cause it to tap), and lifelink (damage dealt by the creature also causes its controller to gain that much life).

Step-by-Step Resolution

When you cast Batterbone and it resolves, the Living weapon triggered ability goes on the stack. Once that ability resolves, you first create a 0/0 black Phyrexian Germ creature token. Immediately after the token is created, Batterbone is attached to it. Because Batterbone gives +1/+1, the Germ becomes a 1/1 creature, preventing it from being destroyed for having 0 toughness.

Common Mistakes to Avoid

A common mistake is forgetting that the Germ token is a 0/0. If Batterbone is removed from the Germ (either by an opponent destroying the Equipment or you equipping it to another creature), the Germ token will have 0 toughness and will be put into the graveyard as a state-based action. Additionally, remember that while the initial equip is free via Living weapon, re-equipping it to another creature later costs the full 5 mana.

When to Play Batterbone

Batterbone is most effective in decks that need early-game blockers or ways to recover life. Since it grants vigilance, the creature can attack to gain you life and still be available to block on your opponent's turn. It is particularly useful in limited formats or Equipment-themed decks where you can cheat the high equip cost of 5 mana.

Interaction examples

Starting the Game Fast

On turn one, you play a land and cast Sol Ring. You can immediately tap Sol Ring for two colorless mana to cast Batterbone. As it enters, you create a Phyrexian Germ token and attach Batterbone to it. You now have a 1/1 with vigilance and lifelink ready to defend or attack on your next turn.

Fixing Mana for Equipment

If you are playing a multi-color deck, you can use Arcane Signet to ensure you have the mana needed to cast Batterbone. Once the Phyrexian Germ is created by the Living weapon trigger, the Signet can later help provide the 5 mana required if you ever need to move Batterbone to a more powerful creature.

The Lifecycle of a Germ

When Batterbone enters, the Phyrexian Germ is created. While the token is naturally a 0/0, the static ability of Batterbone gives it +1/+1. If an opponent uses a spell to destroy Batterbone, the Germ token returns to being a 0/0 and is immediately destroyed, leaving the battlefield empty.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Batterbone

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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