Blaster, Combat DJ // Blaster, Morale Booster is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
More Than Meets the Eye(You may cast this card converted for
.) Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.) Whenever you put one or more +1/+1 counters on Blaster, convert it. Modular 3
,
: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Complete guide
Blaster, Combat DJ is a versatile Transformers card that bridges the gap between powerful creatures and utility artifacts. Whether he is leading the charge or boosting your morale, Blaster ensures your artifact army grows stronger with every loss through the iconic Modular keyword.
A Tale of Two Faces
Blaster can be cast as a creature or an artifact using the More Than Meets the Eye alternative cost. In his 'Combat DJ' creature form, he grants other nontoken artifact creatures and Vehicles you control Modular 1. This means they enter with a +1/+1 counter and pass their counters to another artifact creature when they die. In his 'Morale Booster' artifact form, he starts with three +1/+1 counters and can move them to target artifacts, granting them haste in the process.
Converting Step-by-Step
Conversion happens automatically under specific conditions. If you are in creature mode and place a +1/+1 counter on Blaster, he immediately converts into his artifact form. Conversely, if you are in artifact mode and use his activated ability to move his last remaining counters away, he converts back into a creature. Converting does not count as entering the battlefield; he retains all existing counters and attachments, and his mana value remains 5 regardless of which side is face up.
Common Pitfalls
A common mistake involves timing. If Blaster enters the battlefield at the exact same time as other artifact creatures, he cannot grant them Modular 1 because they are already on the battlefield by the time his static ability is active. Additionally, remember that Blaster only grants Modular to nontoken creatures. Token artifacts, such as Treasures or 1/1 Thopters, will not gain Modular or pass counters upon death.
Strategic Deployment
Play Blaster, Combat DJ when you have a board of nontoken artifacts that you expect to trade in combat. This ensures your board presence stays high even after a sweep. Use the Morale Booster side if you have a massive artifact creature that needs Haste to end the game immediately, as the ability to move counters is activated as a sorcery.
Interaction examples
With Blaster, Combat DJ on the battlefield, you cast Solemn Simulacrum. The Golem enters with an extra +1/+1 counter thanks to the granted Modular 1 ability. When the Golem eventually dies, you not only draw a card from its own ability but also get to move that +1/+1 counter onto Blaster. Because a counter was placed on Blaster, he immediately converts into Blaster, Morale Booster.
If you have Roaming Throne on the battlefield with 'Robot' chosen as the creature type, and a nontoken artifact creature dies while Blaster, Combat DJ is out, the Modular trigger will fire twice. This allows you to place twice the amount of +1/+1 counters onto your target artifact creatures, potentially turning a small creature into a massive threat instantly.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Blaster, Combat DJ // Blaster, Morale Booster
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Blaster, Combat DJ somehow enters the battlefield at the same time as one or more other artifact creatures or Vehicles, none of those creatures or Vehicles will have modular 1 due to Blaster's ability until after they have entered, so they will not enter with the additional +1/+1 counter.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Blaster, Combat DJ dies at the same time as one or more artifact creatures or Vehicles, the modular abilities it was granting to each of them will trigger.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a creature with one or more +1/+1 counters on it gets enough -1/-1 counters put on it to cause it to die, it leaves the battlefield with all those counters on it. The modular ability will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Converting into Blaster, Morale Booster from Blaster, Combat DJ does not cause it to get counters from its modular ability.
No other card is named in this ruling.
- #5· Wizards of the Coast
If Blaster, Morale Booster has fewer than X +1/+1 counters on it as its activated ability resolves, all of its +1/+1 counters are moved.
No other card is named in this ruling.
- #6· Wizards of the Coast
The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.
No other card is named in this ruling.
- #7· Wizards of the Coast
The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.
No other card is named in this ruling.
- #8· Wizards of the Coast
Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.
No other card is named in this ruling.
- #9· Wizards of the Coast
Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.
No other card is named in this ruling.
- #10· Wizards of the Coast
Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."
No other card is named in this ruling.
- #11· Wizards of the Coast
"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.
No other card is named in this ruling.
- #12· Wizards of the Coast
The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.
No other card is named in this ruling.
- #13· Wizards of the Coast
When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.
No other card is named in this ruling.
- #14· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.
No other card is named in this ruling.
- #15· Wizards of the Coast
A spell cast this way enters the battlefield with its back face up.
No other card is named in this ruling.
- #16· Wizards of the Coast
If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.
No other card is named in this ruling.
Legal formats
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Meta decks with Blaster, Combat DJ // Blaster, Morale Booster
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne