Bloodthorn Taunter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste: Target creature with power 5 or greater gains haste until end of turn.
Complete guide
Bloodthorn Taunter is a swift Human Scout that excels at pushing your most powerful threats into combat immediately. While it may not look intimidating on its own, its ability to grant haste to your heavy hitters ensures the pressure never stops. This card is a vital component for aggressive decks that rely on creatures with power 5 or greater to close out games.
Empowering the Giants
Bloodthorn Taunter features a static ability, Haste, and an activated ability. The activated ability requires you to tap the Taunter to target a creature with power 5 or greater. If successful, that target gains haste until the end of the turn, allowing it to attack or use tap abilities the same turn it entered the battlefield.
Step-by-Step Resolution
When you activate the ability, you must choose a legal target that currently has a power of 5 or higher. Upon activation, the game checks if the target is legal. As the ability attempts to resolve, the game checks the target's power a second time. If the creature's power has dropped below 5 due to a spell or effect in response, the ability will fizzle. However, once the ability has resolved and haste is granted, the creature keeps haste even if its power is reduced later in the turn.
Timing and Strategy
Because Bloodthorn Taunter has haste itself, you can use its activated ability the very turn it is played. This is most effective during your pre-combat main phase to ensure your large creatures can attack. Remember that you cannot target a creature with 4 or less power, even if you intend to buff it later; the creature must already satisfy the power requirement at the moment of targeting.
Interaction examples
If you control Professional Face-Breaker and its power is somehow buffed to 5 (perhaps through equipment or a spell), Bloodthorn Taunter can grant it haste. This allows you to attack immediately, deal combat damage, and generate a Treasure token to further your board state in the same turn.
If Ornithopter of Paradise is boosted to 5 power, Bloodthorn Taunter can grant it haste. While Ornithopter usually taps for mana, giving it haste means it could either tap for mana or attack the moment it hits the board, provided its power meets the Taunter's requirement.
On its own, Bloodthorn Taunter can attack the turn it is played because of its keyword Haste. However, it cannot target itself with its own activated ability under normal circumstances because its base power is only 1. It must be buffed to power 5 or greater to become a legal target for its own tap ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Bloodthorn Taunter
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The ability checks the targeted creature’s power twice: when the creature becomes the target, and when the ability resolves. Once the ability resolves, it will continue to apply to the affected creature no matter what its power may become later in the turn.
No other card is named in this ruling.
Legal formats
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Meta decks with Bloodthorn Taunter
No archived Top 8 deck with this card yet.



Professional Face-Breaker
Ornithopter of Paradise