Bloom Hulk is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
How it works : Bloom Hulk
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
No other card is named in this ruling.
- #2· Wizards of the Coast
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
No other card is named in this ruling.
- #4· Wizards of the Coast
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
No other card is named in this ruling.
- #5· Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Myojin of Cryptic Dreams + Bloom Hulk
- 1Cast Bloom Hulk by paying its mana cost.
- 2Holding priority, activate Myojin by removing an indestructible counter from it, copying the Bloom Hulk spell three times.
- 3Resolve the first Bloom Hulk spell.
- 4When the Bloom Hulk token enters the battlefield, it triggers, putting an indestructible counter on Myojin.
- 5Repeat from step 2.
Myojin of Life's Web + Cloudstone Curio + Bloom Hulk
- 1Activate Myojin of Life's Web by removing a divinity counter from it, putting Bloom Hulk and another nonartifact creature from your hand onto the battlefield.
- 2When Bloom Hulk and the additional creature enter the battlefield, Bloom Hulk triggers once and Cloudstone Curio triggers twice.
- 3Resolve the Bloom Hulk trigger, putting a divinity counter on Myojin of Life's Web.
- 4Resolve both Cloudstone Curio triggers, returning Bloom Hulk and the additional creature to your hand from the battlefield.
- 5Repeat.
Legal formats
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Meta decks with Bloom Hulk
No archived Top 8 deck with this card yet.







