Boom Box is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
, Sacrifice this artifact: Destroy up to one target artifact, up to one target creature, and up to one target land.
Complete guide
Boom Box is a versatile artifact that acts as a literal fuse for your opponent's board state. While it requires a significant mana investment to activate, it provides the rare ability to dismantle multiple types of threats simultaneously. Whether you need to clear the way for an attack or set back your opponent's resource development, this card packs a heavy punch.
What It Does
Boom Box is a targeted removal engine that can hit three different permanent types: artifacts, creatures, and lands. By paying six mana and sacrificing the Box, you can potentially clear three different cards off the table with a single activation. Because the text says 'up to one,' you have total control over how many things you target.
How It Resolves Step by Step
First, you must pay the six generic mana and tap Boom Box. As part of the cost, you sacrifice the artifact, meaning it goes to the graveyard before the ability even goes on the stack. Next, you choose your targets: one artifact, one creature, and one land. When the ability resolves, all legal targets are destroyed simultaneously. If a target becomes illegal before resolution (for example, if it gains Hexproof), the remaining legal targets are still destroyed.
Common Mistakes
The most common error is assuming you must choose all three targets. You are legally allowed to choose zero, one, two, or three targets. However, you cannot choose two artifacts or two creatures; each target must correspond to one of the three specific types listed. Also, remember that since sacrificing the Box is a cost, your opponent cannot respond by destroying it to stop the ability.
When to Play It
This is a late-game utility piece. It is best utilized when you have an excess of mana and need to break a parity situation. It is particularly effective against 'Tron' lands or powerful utility lands that usually hide safely behind a creature line. Since it is an artifact itself, it fits easily into any deck color identity.
Interaction examples
If your opponent has a Sol Ring and an Arcane Signet, you might be tempted to hit both. However, since they are both artifacts, Boom Box can only target one of them. You would select the Sol Ring as the 'target artifact,' and if they have no creatures or lands you wish to hit, you simply choose zero for those categories.
In a solo scenario, you can activate Boom Box to target a pesky blocker (creature) and a problematic utility land like a Reliquary Tower. Even though you aren't targeting an artifact, the ability is perfectly legal because you are choosing 'up to one' for each category.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Boom Box
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You may choose zero, one, two, or three targets for Boom Box’s ability.
No other card is named in this ruling.
Legal formats
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Meta decks with Boom Box
No archived Top 8 deck with this card yet.



Sol Ring
Arcane Signet