Borrowed Time is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
How it works : Borrowed Time
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Borrowed Time's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Borrowed Time leaves the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Borrowed Time leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled.
No other card is named in this ruling.
- #3· Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
In a multiplayer game, if Borrowed Time's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
No other card is named in this ruling.
Legal formats
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Meta decks with Borrowed Time
No archived Top 8 deck with this card yet.




