Braids, Conjurer Adept is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Complete guide
Braids, Conjurer Adept is a legendary Human Wizard that brings a chaotic and powerful symphony to the table. By allowing every player to bypass mana costs during their upkeep, she accelerates the game into a realm of high-stakes play where massive permanents arrive for free.
The Power of Free Permanents
Braids, Conjurer Adept features a triggered ability that occurs at the start of every player's upkeep. When the ability resolves, the active player has the choice to place an artifact, creature, or land card directly from their hand onto the battlefield. Because this is an effect of an ability, it does not count as casting a spell, meaning it cannot be countered by traditional 'counterspell' effects, and it does not use up the player's normal land play for the turn.
Step-by-Step Resolution
1. The upkeep phase begins. 2. Braids's ability triggers and is put on the stack. 3. Players may respond with instants or activated abilities. 4. As the ability resolves, the active player decides whether to use the effect. 5. If they choose to, they select a valid card (artifact, creature, or land) from their hand and put it onto the battlefield. 6. The game then proceeds to the rest of the upkeep or the draw step.
Timing and Triggers
It is important to note that the permanent enters during the upkeep. If the card you put onto the battlefield has an ability that triggers 'at the beginning of your upkeep,' it is already too late for that ability to trigger during the current turn. Furthermore, while you can put a land into play this way, it is an effect of the ability, not the action of 'playing a land,' so you can still play a land card during your main phase.
When to Cast Braids
Braids is a symmetrical effect, meaning your opponents will benefit from her before you do if you cast her during your main phase. To maximize her value, ensure you have a high-impact permanent in hand, or pair her with ways to protect your board state before your opponents can untap and use her ability to drop their own threats.
Interaction examples
During your upkeep, Braids's ability triggers. You choose to put Solemn Simulacrum onto the battlefield. Because it enters the battlefield, its triggered ability goes on the stack. You search for a basic land, put it into play tapped, and then continue your turn with extra mana sources available, all without spending a single mana from your lands.
If Roaming Throne is already on the battlefield and you chose 'Human' or 'Wizard' as it entered, Braids, Conjurer Adept will trigger twice at the beginning of each upkeep. This allows you (or your opponents) to put two artifacts, creatures, or lands onto the battlefield instead of just one.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Braids, Conjurer Adept
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Braids's effect doesn't count as playing a land if you put one onto the battlefield with it. You can still play a land for the turn during your main phase.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the permanent you put onto the battlefield has an ability that triggers at the beginning of your upkeep, it won't trigger during that upkeep.
No other card is named in this ruling.
Legal formats
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Solemn Simulacrum
Roaming Throne