Break Down is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
How it works : Break Down
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Card named in this ruling
- #2· Wizards of the Coast
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Card named in this ruling
- #3· Wizards of the Coast
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Break Down
No archived Top 8 deck with this card yet.





