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Burning-Fist MinotaurHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Hour of Devastation· July 14, 2017
Carte Magic Burning-Fist Minotaur

Burning-Fist Minotaur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

First strike {1}{R}, Discard a card: This creature gets +2/+0 until end of turn.

Complete guide

Burning-Fist Minotaur is a versatile aggressive threat that punishes opponents who underestimate its ability to grow. By turning any card in your hand into a temporary power boost, this Minotaur Wizard can trade up or push for lethal damage unexpectedly. Its natural first strike keyword makes it a formidable combatant that is difficult to block efficiently.

Understanding the Activated Ability

The core of Burning-Fist Minotaur is its activated ability: '{1}{R}, Discard a card: This creature gets +2/+0 until end of turn.' This is an activated ability that you can use any time you have priority, including during your opponent's turn. Because it does not contain a 'tap' symbol, you can activate it multiple times in a single turn as long as you have the mana and cards to discard.

Resolution Step by Step

When you choose to activate the ability, first you pay the cost of one generic and one red mana. Second, you choose a card from your hand and put it into your graveyard as part of the cost. The ability then goes on the stack. Once both players pass priority and the ability resolves, Burning-Fist Minotaur gains +2/+0. If you do this before the combat damage step, its first strike ability will allow it to deal its increased damage before most other creatures.

Common Pitfalls

A common mistake is discarding a card before checking if you have the mana to pay the full cost. Remember that the discard is a cost, not an effect; if the ability is countered (for example, by a spell that counters activated abilities), you do not get your card back. Additionally, remember that the +2/+0 boost only lasts until the end of the current turn, so timing your activations for the combat phase is usually most effective.

When to Activate

The best time to activate Burning-Fist Minotaur is during the declare blockers step after your opponent has committed their creatures. This forces them to make difficult decisions without knowing exactly how large the Minotaur will be. It also functions as a 'mana sink' in the late game, converting useless extra lands in your hand into immediate damage.

Interaction examples

Mana Fix and Discard Fodder

If you are short on red mana, you can tap Ornithopter of Paradise to add {R}. This helps you pay for the activation cost of Burning-Fist Minotaur's ability even if you haven't drawn your second Mountain yet.

Generating Resources for Buffs

When Burning-Fist Minotaur deals combat damage to a player, Professional Face-Breaker creates a Treasure token. You can then sacrifice that Treasure for mana or use the Face-Breaker's second ability to exile the top card of your library. If you exile a card you can't play, you still have the option to discard a different card from your hand to Burning-Fist Minotaur to ensure it stays a threat in future combats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Burning-Fist Minotaur

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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