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Rules guide · Instant

Burning Sun's FuryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· March of the Machine· April 21, 2023
Carte Magic Burning Sun's Fury

Burning Sun's Fury is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.

Complete guide

Burning Sun's Fury is a versatile combat trick that harnesses the power of your battlefield to deliver sudden, aggressive strikes. By utilizing the convoke keyword, it allows your creatures to fuel the fires of war without spending a single drop of mana.

Understanding Convoke

The primary strength of Burning Sun's Fury is convoke. While casting this spell, you can tap any untapped creature you control to pay for {1} or one mana of that creature's color. This includes creatures with 'summoning sickness,' as you are not using an ability with the tap symbol, but rather paying a cost. Tapping an attacking or blocking creature for convoke does not remove it from combat.

Resolving the Boost

You can choose zero, one, or two target creatures as you cast the spell. Upon resolution, each target gains +2/+0 and haste until the end of the turn. If you targeted two creatures and one becomes an illegal target before resolution, the remaining creature will still receive the bonus. If all targets are illegal, the spell will fail to resolve and go to the graveyard with no effect.

Strategic Timing

Because this is an instant, you can cast it during your main phase to grant haste to a newly played creature, or during the declare blockers step to surprise your opponent with extra damage. Remember that convoke is applied after any cost increases or reductions, making it an excellent way to bypass tax effects like those found in Commander games.

Interaction examples

The Hasty Counter-Strike

On your turn, you cast a creature and it enters the battlefield. Since it doesn't have haste, it normally couldn't attack. You cast Burning Sun's Fury, tapping two other creatures you already control to pay the {1}{R} cost via convoke. You target the new creature; it gains +2/+0 and haste, allowing it to attack immediately.

Evading Chaos Warp

You cast Burning Sun's Fury targeting two of your creatures. An opponent responds by casting Chaos Warp on one of them. The targeted creature is shuffled away. When Burning Sun's Fury attempts to resolve, it checks its targets. Since one target is still valid, that creature successfully gains +2/+0 and haste.

Redirecting the Fury

You cast Burning Sun's Fury targeting two of your powerful attackers. Your opponent casts Deflecting Swat. Since Burning Sun's Fury targets 'up to two' creatures, the opponent can change the targets to their own blockers or even zero targets. If they change the targets to their creatures, those creatures gain the +2/+0 boost instead of yours.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Burning Sun's Fury

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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