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Cackling SlasherHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Cackling Slasher

Cackling Slasher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.

Complete guide

Cackling Slasher is a stealthy Human Assassin that capitalizes on death to grow in power. This black creature features deathtouch, making it a lethal threat regardless of its size, though it prefers to enter the fray after blood has already been spilled. By timing its arrival correctly, you can ensure it starts its journey as a 2/2 rather than a 1/1.

Lethality and Growth

Cackling Slasher has two distinct parts to its identity. First, deathtouch allows it to destroy any creature it deals damage to, regardless of that creature's toughness. Second, it has a replacement effect that checks the history of the current turn: if any creature has died, Cackling Slasher enters the battlefield with a +1/+1 counter. This check includes any creatures controlled by any player.

Resolution of the Entry Effect

It is important to note that the +1/+1 counter ability is not a triggered ability; it is a static ability that creates a replacement effect. As Cackling Slasher moves from the stack to the battlefield, the game checks if the 'creature died this turn' condition has been met. If it has, the Slasher enters with the counter already on it. There is no window for opponents to respond between it entering and it having the counter.

Common Timing Mistakes

Players often mistake this for a triggered ability that goes on the stack. Because it says 'enters with' rather than 'When this creature enters,' you cannot wait for it to enter and then kill a creature in response to try and get the counter. The death must have occurred strictly before Cackling Slasher resolves and enters the battlefield.

When to Play Your Assassin

To maximize value, you should play Cackling Slasher during your post-combat main phase if a creature was destroyed during combat. Alternatively, use removal spells or sacrifice effects earlier in the turn to prime the battlefield for its arrival.

Interaction examples

The Value Exchange

If you have a Solemn Simulacrum on the battlefield and it is destroyed by an opponent's spell or during combat, a creature has 'died' this turn. If you then cast Cackling Slasher during that same turn, the game sees that Solemn Simulacrum hit the graveyard from the battlefield. Cackling Slasher will enter the battlefield as a 2/2 with a +1/+1 counter.

Static vs. Triggered Interactions

If you control Roaming Throne with 'Human' or 'Assassin' chosen, it will not affect Cackling Slasher's counter ability. Because Cackling Slasher's ability is a replacement effect ('enters with') and not a triggered ability ('When/Whenever/At'), Roaming Throne's doubling effect does not apply. The Slasher will still only receive one +1/+1 counter, even if a creature died.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cackling Slasher

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduel
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