Candlegrove Witch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
How it works : Candlegrove Witch
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
No other card is named in this ruling.
- #3· Wizards of the Coast
Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
No other card is named in this ruling.
Legal formats
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Meta decks with Candlegrove Witch
No archived Top 8 deck with this card yet.




