Captivating Vampire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
How it works : Captivating Vampire
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
No other card is named in this ruling.
- #2· Wizards of the Coast
The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
No other card is named in this ruling.
- #3· Wizards of the Coast
Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
No other card is named in this ruling.
Legal formats
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Meta decks with Captivating Vampire
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