Cauldron Haze is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
How it works : Cauldron Haze
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
No other card is named in this ruling.
- #2· Wizards of the Coast
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
No other card is named in this ruling.
- #3· Wizards of the Coast
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a creature with persist stops being a creature, persist will still work.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
No other card is named in this ruling.
- #8· Wizards of the Coast
If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Venerated Rotpriest + Storm Herd + Cauldron Haze
- 1Cast Storm Herd by paying
, creating a number of 1/1 Pegasus creature tokens equal to your life total.
- 2Cast Cauldron Haze by paying
, targeting every creature you control.
- 3Venerated Rotpriest triggers for each creature targeted by Cauldron Haze.
- 4Resolve the first trigger, causing an opponent to get a poison counter.
- 5Repeat step 4 until an opponent loses the game due to having ten poison counters, then repeat for each other opponent.
Cauldron Haze + Solemnity + Phyrexian Altar + Shipwreck Dowser
- 1Cast Cauldron Haze by paying
, giving Archaeoamncer and at least one additional creature with base toughness two or greater persist until end of turn.
- 2Activate Phyrexian Altar by sacrificing Shipwreck Dowser and the additional creature, adding
.
- 3When the creatures die, their persisit abilities trigger, returning themselves from your graveyard to the battlefield with zero -1/-1 counters due to Solemnity.
- 4When Shipwreck Dowser enters the battlefield, it triggers, returning Cauldron Haze to your hand from your graveyard.
- 5Repeat.
- 6If you control an additional nontoken creature with base toughness two or greater, you may also sacrifice and return it to get infinite colored mana.
Cauldron Haze + Solemnity + Phyrexian Altar + Salvager of Secrets
- 1Cast Cauldron Haze by paying
, giving Archaeoamncer and at least one additional creature with base toughness two or greater persist until end of turn.
- 2Activate Phyrexian Altar by sacrificing Salvager of Secrets and the additional creature, adding
.
- 3When the creatures die, their persisit abilities trigger, returning themselves from your graveyard to the battlefield with zero -1/-1 counters due to Solemnity.
- 4When Salvager of Secrets enters the battlefield, it triggers, returning Cauldron Haze to your hand from your graveyard.
- 5Repeat.
- 6If you control an additional nontoken creature with base toughness two or greater, you may also sacrifice and return it to get infinite colored mana.
Cauldron Haze + Solemnity + Phyrexian Altar + Mnemonic Wall
- 1Cast Cauldron Haze by paying
, giving Archaeoamncer and at least one additional creature with base toughness two or greater persist until end of turn.
- 2Activate Phyrexian Altar by sacrificing Mnemonic Wall and the additional creature, adding
.
- 3When the creatures die, their persisit abilities trigger, returning themselves from your graveyard to the battlefield with zero -1/-1 counters due to Solemnity.
- 4When Mnemonic Wall enters the battlefield, it triggers, returning Cauldron Haze to your hand from your graveyard.
- 5Repeat.
- 6If you control an additional nontoken creature with base toughness two or greater, you may also sacrifice and return it to get infinite colored mana.
Cauldron Haze + Solemnity + Phyrexian Altar + Archaeomancer
- 1Cast Cauldron Haze by paying
, giving Archaeoamncer and at least one additional creature with base toughness two or greater persist until end of turn.
- 2Activate Phyrexian Altar by sacrificing Archaeomancer and the additional creature, adding
.
- 3When the creatures die, their persisit abilities trigger, returning themselves from your graveyard to the battlefield with zero -1/-1 counters due to Solemnity.
- 4When Archaeomancer enters the battlefield, it triggers, returning Cauldron Haze to your hand from your graveyard.
- 5Repeat.
- 6If you control an additional nontoken creature with base toughness two or greater, you may also sacrifice and return it to get infinite colored mana.
Legal formats
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Meta decks with Cauldron Haze
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