Cavalier of Flame is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
: Creatures you control get +1/+0 and gain haste until end of turn. When this creature enters, discard any number of cards, then draw that many cards. When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
How it works : Cavalier of Flame
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards.
No other card is named in this ruling.
- #2· Wizards of the Coast
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
No other card is named in this ruling.
02
Legal formats
historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Cavalier of Flame
No archived Top 8 deck with this card yet.




