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Rules guide · Enchantment

Celestial DawnHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Time Spiral Timeshifted· October 6, 2006
Carte Magic Celestial Dawn

Celestial Dawn is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

How it works : Celestial Dawn

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Land cards you own that aren't on the battlefield aren't changed to Plains.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you have unspent nonwhite mana when Celestial Dawn enters, you still have that mana, but you can spend it only on the colorless part of costs.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a permanent enters while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Will not add or remove Snow Supertype from a land.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Celestial Dawn no longer changes mana symbols on cards.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Zuran Orb
#1

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Zuran Orb

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Zuran Orb by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Sylvan Safekeeper
#2

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Sylvan Safekeeper

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Sylvan Safekeeper by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Ashnod's Altar
#3

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Ashnod's Altar

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Ashnod's Altar by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Need for Speed
#4

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Need for Speed

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Need for Speed by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Phyrexian Altar
#5

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Phyrexian Altar

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Phyrexian Altar by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Blasting Station
#6

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Blasting Station

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Blasting Station and Emeria Shepherd trigger.
  3. 3Resolve the Blasting Station trigger, untapping it.
  4. 4Holding priority, activate Blasting Station by tapping it and sacrificing the creature cast in step 1.
  5. 5Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  6. 6Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Woe Strider
#7

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Woe Strider

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Woe Strider by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Ashaya, Soul of the Wild
+Celestial Dawn
+Emeria Shepherd
+Goblin Bombardment
#8

Ashaya, Soul of the Wild + Celestial Dawn + Emeria Shepherd + Goblin Bombardment

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any creature by paying its mana cost.
  2. 2When the creature enters as a Plains due to Ashaya and Emeria Shepherd, Emeria Shepherd triggers.
  3. 3Holding priority, activate Goblin Bombardment by sacrificing the creature cast in step 1.
  4. 4Resolve the Emeria Shepherd trigger, returning another creature from your graveyard to the battlefield.
  5. 5Repeat from step 2.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Celestial Dawn

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