Centaur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
How it works : Centaur
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Centaur.

Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)

When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.

Create a 3/3 green Centaur creature token.

Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)

{2}{G}{G}: Create a 3/3 green Centaur creature token.

{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.

Inspired — Whenever this creature becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
Related cards and tokens
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Centaur
No archived Top 8 deck with this card yet.




