← MTG Rules

Rules guide · Creature

Cerulean SphinxHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica Remastered· January 12, 2024
Carte Magic Cerulean Sphinx

Cerulean Sphinx is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying {U}: This creature's owner shuffles it into their library.

Complete guide

Cerulean Sphinx is a classic blue flyer that offers an unusual layer of protection for its owner. While it may look like a simple evasive threat, its activated ability allows it to vanish into the safety of your library at a moment's notice. This makes it an exceptionally difficult creature for opponents to permanently remove from the board.

Unpacking the Shuffle Ability

Cerulean Sphinx has a single activated ability: for one blue mana, its owner shuffles it into their library. This ability can be activated at any time you have priority, including in response to spells or abilities that target it. Because the shuffle is part of the effect and not a cost, the Sphinx remains on the battlefield until the ability actually resolves.

Resolution Step by Step

When you pay one blue mana, the ability goes on the stack. First, players may respond with other spells or abilities. If the ability resolves, you take the Cerulean Sphinx card from the battlefield and tuck it into your library, then shuffle your entire library. If the Sphinx is no longer on the battlefield when the ability tries to resolve (for example, if it was exiled in response), the ability does nothing as it cannot shuffle a card that isn't there.

Common Pitfalls

A common mistake is forgetting who shuffles the card. The ability specifically states that the 'owner' shuffles it. If an opponent has stolen your Cerulean Sphinx with a control-changing effect, you can still activate the ability if you find a way to pay the cost, but the card will return to your library, not the opponent's. Additionally, shuffling is mandatory once the ability resolves; you cannot choose to leave it on the battlefield.

Strategic Timing

The best time to use this ability is in response to 'destroy' or 'exile' effects. Since the Sphinx is a 4/4 flyer, it represents a significant clock. By shuffling it away, you deny your opponent the satisfaction of a successful removal spell and ensure that you might draw into your threat again later in the game rather than letting it sit in the graveyard.

Interaction examples

Dodging the Horror

If your opponent controls Hullbreaker Horror and casts a spell, they might target your Cerulean Sphinx with the trigger to return it to your hand. In response, you can pay one blue mana to shuffle Cerulean Sphinx into your library. When the Horror's trigger tries to resolve, its target is gone, and the Sphinx is safely tucked away in your deck instead of being bounced back to your hand where it would need to be re-cast for six mana.

Resetting the Clock

You have Cerulean Sphinx on the battlefield and Psychosis Crawler's power is currently low because your hand is empty. If an opponent targets your Sphinx with a lethal spell, you shuffle it into your library. Later, when you draw the Sphinx again, the Psychosis Crawler trigger will fire, causing your opponent to lose 1 life, and the Crawler's power will increase. This interaction shows how the Sphinx can be reused to trigger 'draw' effects multiple times throughout a game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cerulean Sphinx

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Cerulean Sphinx

No archived Top 8 deck with this card yet.

Explore the meta
Official source