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Rules guide · Legendary Planeswalker

Chandra, Awakened InfernoHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Masters· August 4, 2023
Carte Magic Chandra, Awakened Inferno

Chandra, Awakened Inferno is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra deals 3 damage to each non-Elemental creature. −X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

How it works : Chandra, Awakened Inferno

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won't be countered, but any additional effects of that spell or ability will still happen.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Emblems aren't permanents and can't be exiled or destroyed. Once you have an emblem, there's no way to remove it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The ability of Chandra's emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra's controller.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A player may have more than one of Chandra's emblems. Each one's ability triggers separately.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The replacement effect of Chandra's last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If Chandra's last ability doesn't deal damage (most likely because the damage has been prevented in some way), the target won't be exiled if it would die.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    In a Two-Headed Giant game, Chandra's first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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