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Chittering DispatcherHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Modern Horizons 3 Commander· June 14, 2024
Carte Magic Chittering Dispatcher

Chittering Dispatcher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Devoid (This card has no color.) Myriad When this creature leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Complete guide

Chittering Dispatcher is a versatile Eldrazi Drone that thrives in multiplayer matches, spreading its influence across the board. By combining the Myriad keyword with a powerful exit-trigger, it ensures your battlefield remains populated with resources even after combat ends. This colorless creature is a master of value, providing both pressure and ramp in a single package.

Colorless and Swarming

Despite having Green mana in its cost, Chittering Dispatcher has Devoid, meaning it is colorless in all zones. When it attacks, the Myriad ability triggers, creating token copies of itself for every opponent other than the one it is currently attacking. These tokens enter the battlefield already tapped and attacking, allowing you to pressure multiple players at once.

The Myriad Resolution

When the Myriad trigger resolves, you place token copies onto the battlefield for each relevant opponent. Because these tokens enter the battlefield attacking, they do not trigger their own Myriad abilities. At the end of combat, the keyword effect instructs you to exile these tokens. However, because Chittering Dispatcher triggers whenever it 'leaves the battlefield,' you will still get an Eldrazi Spawn token for every Myriad copy that is exiled.

Strategic Exits

A common mistake is thinking you only get the 0/1 Eldrazi Spawn if the creature dies in combat. In reality, the 'leaves the battlefield' trigger covers any way the creature departs: being destroyed, exiled by the Myriad trigger, or even returned to your hand. This makes the tokens highly efficient, as they will almost always leave behind a mana-producing Spawn.

When to Dispatch

Play Chittering Dispatcher when you need to stabilize your mana or apply wide pressure. In a four-player game, one attack creates two extra copies. Even if they are blocked and destroyed, or simply exiled at the end of the turn, you end up with three Eldrazi Spawn tokens ready to be sacrificed for mana to cast your larger spells.

Interaction examples

Generating Mana Resources

You attack Opponent A with Chittering Dispatcher. Myriad triggers, creating copies attacking Opponent B and Opponent C. At the end of combat, the two copies are exiled. This triggers their 'leaves the battlefield' ability, giving you two Eldrazi Spawn tokens. If the original Dispatcher is also destroyed, you would have a total of three Eldrazi Spawn tokens to sacrifice for mana.

Comparing Leave Triggers

Unlike Solemn Simulacrum, which requires the creature to 'die' (go to the graveyard) to draw a card, Chittering Dispatcher triggers whenever it 'leaves the battlefield'. If an effect exiles both creatures, only the Dispatcher will grant you a token; the Simulacrum's ability will not trigger because it did not enter the graveyard.

Sacrifice Sequencing

If you have a way to sacrifice creatures, you can sacrifice your Myriad tokens before the end of combat. Just as you might sacrifice Sakura-Tribe Elder to get a land, you can sacrifice a Chittering Dispatcher token to an external effect. This still counts as leaving the battlefield, granting you the 0/1 Eldrazi Spawn immediately.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Chittering Dispatcher

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Myriad is a triggered ability. Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat, or the protector of the battle this creature was attacking at the time it became an attacking creature this combat.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the defending player is your only opponent, no tokens are put onto the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You choose whether each token is attacking the player or a planeswalker they control as the token is created.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The token creatures all enter the battlefield at the same time.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Devoid works in all zones, not just on the battlefield.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

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