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Rules guide · Land

Cinder GladeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Cinder Glade

Cinder Glade is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Complete guide

Cinder Glade is a versatile dual land that provides both Red and Green mana while carrying the Mountain and Forest subtypes. It is a staple in multi-color decks that prioritize basic lands to ensure their mana base stays fast and efficient. Understanding its 'check' condition is vital for sequencing your turns correctly.

Dual Types and Basic Requirements

Cinder Glade enters the battlefield tapped unless you control two or more basic lands. A basic land is a land with the 'Basic' supertype, such as Plains, Island, Swamp, Mountain, or Forest. Crucially, while Cinder Glade has the Mountain and Forest subtypes, it does not have the word 'Basic' on its type line, meaning it cannot count toward the requirement of another Cinder Glade.

Timing and Entry

The game checks your board state the moment Cinder Glade would enter the battlefield. If you are playing a spell that puts multiple lands onto the battlefield at once, such as a ramp spell, Cinder Glade will not 'see' those other lands to satisfy its condition. It only counts basic lands that are already under your control before it arrives.

Searchable Synergy

Because this land possesses the Mountain and Forest types, it can be found by any effect that searches for those specific subtypes. However, be careful with specific wording: an effect that destroys a 'Forest' can target Cinder Glade, but an effect that specifies a 'basic Forest' cannot, as Cinder Glade lacks the basic supertype.

Strategic Sequencing

To maximize your mana efficiency, you should play your basic lands during the first two turns of the game. This ensures that when you play Cinder Glade on turn three, it enters the battlefield untapped and ready to use. Playing it too early results in a loss of tempo as it will always enter tapped without those two basics.

Interaction examples

The Basic Count

If you control one basic Forest and one Command Tower, and then play Cinder Glade, it will enter the battlefield tapped. Even though you control two lands, only one of them (the Forest) is basic. Command Tower is a nonbasic land.

Multiple Nonbasics

If you have two copies of Exotic Orchard in play and attempt to play Cinder Glade, it will enter tapped. Cinder Glade requires two lands with the 'Basic' supertype; having multiple utility nonbasic lands does not satisfy the requirement.

Checking the Board

You have two basic Mountains on the battlefield. You play Cinder Glade as your land for the turn. Since you meet the requirement of controlling two or more basic lands, Cinder Glade enters the battlefield untapped, allowing you to use its Red or Green mana immediately.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cinder Glade

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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