Citadel Siege is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
How it works : Citadel Siege
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
No other card is named in this ruling.
- #3· Wizards of the Coast
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
No other card is named in this ruling.
Legal formats
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Meta decks with Citadel Siege
No archived Top 8 deck with this card yet.




