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Cliffhaven VampireHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Oath of the Gatewatch· January 22, 2016
Carte Magic Cliffhaven Vampire

Cliffhaven Vampire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever you gain life, each opponent loses 1 life.

Complete guide

Cliffhaven Vampire is a formidable Vampire Warrior Ally that turns your life-gain strategies into a lethal clock for your opponents. By punishing the table every time your health increases, it serves as a reliable finisher in Orzhov-colored decks. Whether you are gaining a single point of life or an enormous sum, this creature ensures your opponents feel the sting.

Understanding the Trigger

The core of Cliffhaven Vampire is its triggered ability: 'Whenever you gain life, each opponent loses 1 life.' It is important to note that this ability triggers exactly once per life-gaining event, regardless of the amount. If an effect says you gain 5 life, the ability triggers once; if five different effects each cause you to gain 1 life, the ability triggers five times. This makes it particularly effective with repeated, small life-gain instances rather than one massive heal.

Lifelink and Multiple Sources

When dealing with combat damage and lifelink, timing is everything. If a single creature with lifelink deals damage to multiple blockers or a player, it is considered one life-gain event, triggering the Vampire once. However, if multiple creatures with lifelink deal combat damage simultaneously, each creature is a separate source and creates its own life-gain event, triggering Cliffhaven Vampire for each creature.

When to Deploy

As a 2/4 flier for four mana, Cliffhaven Vampire is reasonably sturdy and can provide early aerial defense. You should ideally play it when you have a board state capable of repeated life gain or just before a large combat swing involving lifelink creatures. Since it hits 'each opponent,' it is a high-priority target in multiplayer formats like Commander, so ensure you can capitalize on the triggers immediately if possible.

Common Missteps

A common mistake involves teammate interactions in formats like Two-Headed Giant. While your team shares a life total, life gained by your teammate does not count as you gaining life, so the Vampire will not trigger. Additionally, remember that the loss of life is not damage; it cannot be prevented by effects that prevent damage, and it does not cause you to gain more life unless you have other specific combos in play.

Interaction examples

The Golem Synergy

In this scenario, playing Solemn Simulacrum helps you accelerate your mana to cast Cliffhaven Vampire sooner. While Solemn Simulacrum does not naturally gain life, if you have an external way to give it lifelink, its combat damage would trigger the Vampire. Otherwise, the Simulacrum provides the necessary blocking and card draw to help you find your life-gain engines.

Doubling the Drain

If you play Roaming Throne and choose 'Vampire' or 'Warrior' as it enters, it becomes that type. Because Cliffhaven Vampire is a Vampire Warrior, its ability is now affected by the Throne. The next time you gain life, Cliffhaven Vampire's ability triggers. Roaming Throne sees this and causes it to trigger an additional time, resulting in each opponent losing a total of 2 life per life-gain event.

Flying Solo

Even without other cards, Cliffhaven Vampire is a threat. Its 2/4 stats allow it to block many small flyers effectively. If you have any source of life gain—such as a land that grants life or a spell—it begins chipping away at the opponent's total immediately upon resolution of that gain.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cliffhaven Vampire

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The ability triggers just once for each life-gaining event, no matter how much life is gained.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A creature with lifelink dealing combat damage causes a single life-gaining event. For example, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), Cliffhaven Vampire’s triggered ability will trigger only once. However, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Exquisite Blood
+Cliffhaven Vampire
#1

Exquisite Blood + Cliffhaven Vampire

Infinite lifegain triggersInfinite lifelossInfinite lifegain
  1. 1Gain life.
  2. 2Cliffhaven Vampire triggers, causing each opponent to lose 1 life.
  3. 3Exquisite Blood triggers for each opponent that lost life.
  4. 4Resolve a Exquisite Blood trigger, gaining 1 life.
  5. 5Repeat from step 2.
Cliffhaven Vampire
+Bloodthirsty Conqueror
#2

Cliffhaven Vampire + Bloodthirsty Conqueror

Infinite lifegain triggersInfinite lifelossInfinite lifegain
  1. 1Gain life.
  2. 2Cliffhaven Vampire triggers, causing each opponent to lose 1 life.
  3. 3Bloodthirsty Conqueror triggers for each opponent that lost life.
  4. 4Resolve a Bloodthirsty Conqueror trigger, gaining 1 life.
  5. 5Repeat from step 2.
03

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerduel
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