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Clock of DOOOOOOOOOOOOM!How it works & interactions with other cards

By the ManaCount desk· 2 min read· Unstable· December 8, 2017
Carte Magic Clock of DOOOOOOOOOOOOM!

Clock of DOOOOOOOOOOOOM! is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

How it works : Clock of DOOOOOOOOOOOOM!

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally.

    No other card is named in this ruling.

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