Clockwork Steed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.,
: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
How it works : Clockwork Steed
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When Clockwork Steed's last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
No other card is named in this ruling.
- #3· Wizards of the Coast
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
No other card is named in this ruling.
- #4· Wizards of the Coast
Can attack or block even if it has no counters.
No other card is named in this ruling.
Legal formats
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Meta decks with Clockwork Steed
No archived Top 8 deck with this card yet.




