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Rules guide · Creature

Cloud MantaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Battle for Zendikar· October 2, 2015
Carte Magic Cloud Manta

Cloud Manta is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying

Complete guide

Cloud Manta is a classic blue creature that takes the aquatic to the aerial. While simple in design, its ability to bypass ground defenses makes it a reliable choice for maintaining pressure in the air.

The Mechanics of Flight

Cloud Manta possesses the Flying keyword. This is an evasion ability that dictates how the creature can be blocked during the combat phase. Specifically, a creature with flying cannot be blocked except by creatures with flying or reach.

Resolution and Combat

When you cast Cloud Manta, it enters the battlefield like any other creature spell. Once it is on the battlefield, its flying ability is always active. During your Declare Attackers step, if you choose to attack with Cloud Manta, your opponent can only assign blockers that also have flying or reach; otherwise, the Manta will deal its damage directly to the player or planeswalker it is attacking.

Common Misconceptions

A common mistake is assuming Cloud Manta cannot block creatures on the ground. While it can only be blocked by flyers, Cloud Manta itself is perfectly capable of blocking creatures without flying. Additionally, remember that giving Cloud Manta 'Reach' would be redundant, as flying already allows it to block other flying creatures.

When to Deploy Your Manta

Cloud Manta is best utilized when the board state is stalled on the ground. With its 3 power, it provides a four-turn clock against an opponent with 12 or less life, forcing them to find an aerial answer or a removal spell quickly.

Interaction examples

Boosting the Golem Engine

If you have Roaming Throne on the battlefield with 'Golem' chosen as the type, and you play Solemn Simulacrum, the Throne causes the Simulacrum's land-search ability to trigger twice. Cloud Manta, being a Fish, does not benefit from Roaming Throne's Golem-specific doubling, but it provides the necessary air cover to protect your life total while you ramp into more mana.

Strategic Blocking

If an opponent attacks you with a large ground creature, you can block with Solemn Simulacrum to trigger its card-draw ability upon death. Meanwhile, your Cloud Manta remains untapped and ready to fly over the opponent's blockers on your following turn, ensuring you maintain card advantage and board presence simultaneously.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cloud Manta

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderduel
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