Coalition Warbrute is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
How it works : Coalition Warbrute
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
No other card is named in this ruling.
- #2· Wizards of the Coast
To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
No other card is named in this ruling.
- #3· Wizards of the Coast
When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
No other card is named in this ruling.
- #4· Wizards of the Coast
You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
No other card is named in this ruling.
Legal formats
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Meta decks with Coalition Warbrute
No archived Top 8 deck with this card yet.




