Cogwork Progenitor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.
Complete guide
Cogwork Progenitor is a unique Gnome that allows you to cycle through your artifacts to find new, specialized tools. By repurposing materials from your field or graveyard, it ensures you always have a steady stream of synthetic allies. This Alchemy-original card uses the seek and perpetual mechanics to transform your deck's utility into a legion of Gnomes.
What It Does
Cogwork Progenitor triggers at the beginning of your end step. It gives you the option to exile either another artifact you control on the battlefield or an artifact card from your graveyard. If you choose to exile a card, you 'seek' an artifact card—meaning a random artifact card is moved from your library to your hand. That new card receives a perpetual modification, changing its base power and toughness to 1/1 and adding the Gnome creature type to its existing types.
Step-by-Step Resolution
First, the ability triggers as your end step begins and is put onto the stack. When it resolves, you choose whether to exile a qualifying artifact. If you do, the game searches your library for a random artifact card. That card is immediately modified with the perpetual 1/1 stat line and Gnome type before it enters your hand. Because the change is perpetual, the card will remain a 1/1 Gnome even if it moves between zones, such as being discarded or returned from the graveyard later.
Common Mistakes
A common point of confusion is the 'perpetual' keyword; unlike temporary buffs, these changes last for the rest of the game regardless of where the card goes. Also, remember that Cogwork Progenitor cannot exile itself to trigger its own ability because the text specifies 'another artifact'. Lastly, if you have no artifact cards remaining in your library, the seek action will fail, even if you successfully exiled a card from the battlefield or graveyard.
When to Play It
This card is best utilized in decks that can afford to lose low-impact artifacts or have ways to fill the graveyard. It is particularly strong for turning late-game mana rocks or spent artifacts into creatures that can pressure the opponent or provide utility. Since it triggers at the end step, you can benefit from it the same turn it is played, provided you have a sacrifice or exile target ready.
Interaction examples
If Cogwork Progenitor seeks an Esper Sentinel, the Sentinel becomes a 1/1 Gnome. While its base power is 1/1, its ability still functions: opponents must pay {X} to prevent you from drawing cards, where X is the Sentinel's power. If you later buff the Gnome's power, the tax increases normally.
You can exile an Ornithopter of Paradise from your graveyard that was destroyed earlier in the game. Cogwork Progenitor will then seek a new artifact from your deck. The new card will be a 1/1 Gnome creature, providing you with a fresh body and a potential new set of abilities while thinning your deck.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Cogwork Progenitor
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Cogwork Progenitor
No archived Top 8 deck with this card yet.



Esper Sentinel
Ornithopter of Paradise