Colossal Heroics is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Strive — This spell costsmore to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
How it works : Colossal Heroics
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Colossal Heroics can target any creatures, not just ones that are tapped.
No other card is named in this ruling.
- #2· Wizards of the Coast
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
No other card is named in this ruling.
- #3· Wizards of the Coast
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
No other card is named in this ruling.
- #4· Wizards of the Coast
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
No other card is named in this ruling.
- #5· Wizards of the Coast
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
No other card is named in this ruling.
- #6· Wizards of the Coast
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
No other card is named in this ruling.
- #7· Wizards of the Coast
Heroic abilities will resolve before the spell that caused them to trigger.
No other card is named in this ruling.
- #8· Wizards of the Coast
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
No other card is named in this ruling.
- #9· Wizards of the Coast
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
No other card is named in this ruling.
Legal formats
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Meta decks with Colossal Heroics
No archived Top 8 deck with this card yet.




