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Compelling DeterrenceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad Remastered· January 24, 2025
Carte Magic Compelling Deterrence

Compelling Deterrence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

How it works : Compelling Deterrence

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The card returned to its owner’s hand may be the card they discard. If it’s the only card in that player’s hand, it must be discarded if you control a Zombie.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the target nonland permanent is an illegal target as Compelling Deterrence tries to resolve, it won’t resolve and none of its effects will happen. No player will discard a card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Compelling Deterrence checks to see if you control a Zombie after the target nonland permanent is returned to its owner’s hand. For example, if you target the only Zombie you control with Compelling Deterrence, you won’t discard a card.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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