Conch Horn is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
,
, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
How it works : Conch Horn
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You draw two cards, then put one back as part of the same effect. You can’t do anything in between. Anything that triggers off of card drawing will wait until you finish resolving this ability before going on the stack.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Approach of the Second Sun + Sunbird's Invocation + God-Eternal Kefnet + Conch Horn
Win the game
- 1Move to your draw step, drawing Approach of the Second Sun and revealing it due to God-Eternal Kefnet's ability.
- 2Resolve God-Eternal Kefnet's trigger, copying Approach of the Second Sun and casting the copy from your hand by paying
.
- 3Sunbird's Invocation triggers.
- 4Holding priority, activate Conch Horn by paying
, tapping it, and sacrificing it, drawing two cards and then putting Approach of the Second Sun on top of your library.
- 5Resolve the Sunbird's Invocation trigger, revealing the top seven cards of your library, casting Approach of the Second Sun without paying its mana cost, then putting the rest of the revealed cards on the bottom of your library.
- 6Resolve Approach of the Second Sun, putting it back into your library seventh from the top and gaining you 7 life.
- 7Resolve the remaining copy of Approach of the Second Sun.
03
Legal formats
legacyvintagecommanderoathbreakerdueloldschoolpredhtlr
Commentaires
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Meta decks with Conch Horn
No archived Top 8 deck with this card yet.







