Consulate Dreadnought is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
How it works : Consulate Dreadnought
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
No other card is named in this ruling.
- #2· Wizards of the Coast
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
No other card is named in this ruling.
- #5· Wizards of the Coast
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
No other card is named in this ruling.
- #6· Wizards of the Coast
You may tap more creatures than necessary to activate a crew ability.
No other card is named in this ruling.
- #7· Wizards of the Coast
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
No other card is named in this ruling.
- #8· Wizards of the Coast
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
No other card is named in this ruling.
- #9· Wizards of the Coast
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
No other card is named in this ruling.
- #10· Wizards of the Coast
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
No other card is named in this ruling.
- #11· Wizards of the Coast
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
No other card is named in this ruling.
- #12· Wizards of the Coast
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kolodin, Triumph Caster + Salvaging Station + Krark-Clan Ironworks + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Krark-Clan Ironworks by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Repeat.
Kolodin, Triumph Caster + Salvaging Station + Grinding Station + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Grinding Station and Kolodin trigger.
- 3Resolve the Grinding Station trigger, untapping it.
- 4Resolve the Kolodin trigger, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 5Activate Grinding Station by tapping it and sacrificing Consulate Dreadnought.
- 6When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 7Resolve the Grinding Station ability.
- 8Repeat.
Kolodin, Triumph Caster + Salvaging Station + Extruder + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Extruder by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Resolve the Extruder ability.
- 6Repeat.
Kolodin, Triumph Caster + Salvaging Station + Krark-Clan Grunt + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Krark-Clan Grunt by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Resolve the Krark-Clan Grunt ability.
- 6Repeat.
Kolodin, Triumph Caster + Salvaging Station + Goblin Bombardment + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Goblin Bombardment by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Resolve the Goblin Bombardment ability.
- 6Repeat.
Kolodin, Triumph Caster + Salvaging Station + Ravenous Intruder + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Ravenous Intruder by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Resolve the Ravenous Intruder ability.
- 6Repeat.
Kolodin, Triumph Caster + Salvaging Station + Phyrexian Altar + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Phyrexian Altar by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Repeat.
Kolodin, Triumph Caster + Salvaging Station + Thermopod + Consulate Dreadnought
- 1Activate Salvaging Station by tapping it, returning Consulate Dreadnought from your graveyard to the battlefield.
- 2When Consulate Dreadnought enters, Kolodin triggers, causing Consulate Dreadnought to become an artifact creature until end of turn.
- 3Activate Thermopod by sacrificing Consulate Dreadnought.
- 4When Consulate Dreadnought dies, Salvaging Station triggers, untapping Salvaging Station.
- 5Repeat.
Legal formats
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Meta decks with Consulate Dreadnought
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